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Ftl faster than light mods
Ftl faster than light mods





START_GAME is triggered when you start a new game and START_BEACON is the default event for new sectors. 100,000 is a bit overkill, but it works. You can change this via events.xml: Find the event START_GAME and/or START_BEACON Add When these events trigger, it will set the pursuit value to whatever you wish.

ftl faster than light mods

Edits to data.dat are still unstable, and reliable editors are in active development (see the thread on packing and repacking FTL files for more information).ĭisposableNinja figured out how to disable fleet pursuit altogether: Rebel Fleet pursuit is handled by trigger events in the events.xml file inside the data.dat file. Here's detailed information on custom weaponry. Information on the ship configuration file syntax can be found here. Its commented source code documents the structure of profile.sav and continue.sav.

ftl faster than light mods

It'll also unlock ships and achievements, and unpack resources.

ftl faster than light mods

ComaToes and Vhati wrote the Profile/SavedGame Editor.







Ftl faster than light mods