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Diablo 2 skeleton mage
Diablo 2 skeleton mage







RFP: When you start this, a good guideline is to follow Keys Total/Looted - get this number into the negatives.

diablo 2 skeleton mage

Ideally when you start, 1r3gr is fine for the most part because of how your pools run out.

  • Keys: Stacked, 1r3gr, there are a few options.
  • GR: You want something that will ideally never go over 3 minutes unless it's a real stinker.
  • EPH: Again, as high as possible, this is influenced by a few things such as. GPH: ~22, rifts should be as fast as possible, >22-24 If the images above don't load for you, you can find the D3planner and the MP here. I explore this in-depth in my full review of the DLC.Hi! Welcome to the (updated) Skeletal Mage Suite! Previously, this was an information page - it now works as a script! Think of this as an all-in-one script page for Skeletal Mages, as always, mileage varies pick your poison and mix and match to your hearts content! There is a Rift script in the link above too, if you have any other questions, as always, you can find me on the RoS-BoT Discord or shoot me a message on here. "Active" doesn't trump "passive" just by virtue of being active, but by being active in a meaningful way, as with Command Skeletons and Golem. Now it wouldn’t be as big a deal to have to hit this button every thirty seconds or so, but every few seconds turns it into busywork - yes, the playstyle is active, but not in a meaningful or interesting way. So when you are pushing that button, it’s not to gainsomething - you’re hitting this button every few seconds to avoid losing your mages. You are striving for 100% uptime on your army of mages. In the case of the skeletal mage, particularly in the end-game minion build, the default state is that you have all your mages out. You hit the button in order to deal damage, which results in fun. In the case of a direct damage spell, the default state is that you are dealing no damage. In all three cases, you have to keep hitting a button in order to keep dealing damage - so why is it that it’s fun to keep hitting that button in some cases, but not in others? That’s where loss aversion comes in. people hate losing things far more than they like gaining things) and framing (ie people can either like or dislike something depending on how it is presented).ĭamage can be framed in different ways: a direct attack spell, a damage-over-time spell, and a Skeletal Mage are all just forms of damage packaged to appear and feel different. It boils down to the psychological principles of loss aversion (ie.

    diablo 2 skeleton mage

    Blizzard's design philosophy here was to make the minion build more active - but here's where they went wrong. A lot of us are complaining about the Skeletal Mage's short duration.









    Diablo 2 skeleton mage